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What is Light Weight Java Game Library mean?
The Lightweight Java Game Library (LWJGL) is an open-source Java software library that provides bindings to a variety of C and C++ libraries for video game developers. It exposes high performance cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan, OpenGL, OpenAL and OpenCL. It further provides access to controllers, steering wheels and joysticks in a platform-neutral way.
The primary goal of the project is to provide a way for Java developers to get access to resources that are otherwise unavailable or poorly implemented on the existing Java platform. The main philosophy is to expose underlying technology as a thin wrapper, thus creating an API close to the original. It is also the basis of many high-level Java game engines and libraries, such as libGDX or the jMonkeyEngine.
LWJGL is available under a BSD license.
On 13 November 2014, version 3 was announced, which was released in alpha version on 27 April 2015 and is a complete rewrite of LWJGL. Many new bindings, including GLFW, EGL and Objective-C, were added. Support for Oculus Rift development was also added with LibOVR bindings. The new version was released on 4 June 2016, after more than 3 and a half years in development.
referenceFull Form | Category |
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Light Weight Java Graphics Library | Computing |
Light Weight Java Game Library | Computing |
Posted on 16 Oct 2024, this text provides information on Miscellaneous in Computing related to Computing. Please note that while accuracy is prioritized, the data presented might not be entirely correct or up-to-date. This information is offered for general knowledge and informational purposes only, and should not be considered as a substitute for professional advice.
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