Embark on a journey of knowledge! Take the quiz and earn valuable credits.
Challenge yourself and boost your learning! Start the quiz now to earn credits.
Unlock your potential! Begin the quiz, answer questions, and accumulate credits along the way.
What is Physical Language Workshop mean?
The Physical Language Workshop (PLW) was a research group at the MIT Media Laboratory from 2003 to 2008. The group led by John Maeda and designed tools for creating digital art in a networked environment. The primary impact targets of the Physical Language Workshop were in the areas of digital media service architectures, distance education, and information visualisation systems.
One major group research of PLW was OPENSTUDIO, an experimental online micro-economy for arts, where participants created and sold artwork in an online marketplace using a virtual currency. The OPENSTUDIO platform was active from 2005 to 2008. OPENSTUDIO was developed and maintained by the PLW researchers Burak Arikan, Luis Blackaller, Annie Ding, Brent Fitzgerald, Amber Frid-Jimenez, Kate Hollenbach, Kelly Norton as well as contributions by Noah Fields, Carlos Rocha, Marc Schwartz.
On the OPENSTUDIO's community-based economic system, participants created, bought, and sold artwork with free creative tools, a flexible network infrastructure, supported by an open web services API. Draw was the first application run on OPENSTUDIO to make simple vector illustrations and stored drawing data in the SVG format. When you bought a drawing from someone, you could open it in Draw and make a new work of your own derived from the modified piece. The versions of the drawings, its connections between the modified art works, and previous owners of the works known as provenance were kept and openly presented on the platform interfaces.
The OPENSTUDIO Archive lives in a GitHub repository and contains SVG files and info to retrieve 5 years of meta-data.
Another group project was E15 (software), an OpenGL-based web environment for creating rich interactions with existing web content. E15 was developed by Kyle Buza, Takashi Okamoto, Luis Blackaller, and Kate Hollenbach.
referencePosted on 02 Sep 2024, this text provides information on Miscellaneous in Academic & Science related to Academic & Science. Please note that while accuracy is prioritized, the data presented might not be entirely correct or up-to-date. This information is offered for general knowledge and informational purposes only, and should not be considered as a substitute for professional advice.
Turn Your Knowledge into Earnings.
Ever curious about what that abbreviation stands for? fullforms has got them all listed out for you to explore. Simply,Choose a subject/topic and get started on a self-paced learning journey in a world of fullforms.
Write Your Comments or Explanations to Help Others