The Direct Rendering Infrastructure (DRI) is a framework for allowing direct access to graphics hardware under the X Window System in a safe, efficient way. The main use of DRI is to provide hardware acceleration for the Mesa implementation of OpenGL. DRI has also been adapted to provide OpenGL acceleration on a framebuffer console without a display server running.
DRI implementation is scattered through the X Server and its associated client libraries, Mesa 3D and the Direct Rendering Manager kernel subsystem. All of its source code is free software.
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